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    Product case study / Accessible learning platform

    EduSpera

    Learning should adapt to people.

    An accessible learning ecosystem that connects course creation, everyday study and human feedback. A product designed around the needs of both the people who teach and the people who learn.

    EdTech
    Product design
    Accessibility
    SaaS
    EduSpera — AI-generated portfolio artwork illustrating design concepts.
    AI-generated portfolio artwork illustrating design concepts.
    Our contribution
    Product strategy, UX/UI and development
    Project focus
    Marketing website, creator workspace and learner experience

    01 / The challenge

    One platform, different ways to learn

    Publishing a course is only the beginning. A learner needs to find their place, understand the next step, access the content and ask for help. The academy needs to manage that experience without assembling a different tool for every task. EduSpera brings these responsibilities into one connected product, with accessibility built into content creation and the learner interface.

    The design challenge was to reconcile a powerful management system with a calm learning experience. Courses, learning paths, submissions and community have different roles and permissions. Their structure has to remain understandable, while reading preferences, captions and keyboard access must work throughout the journey.

    The decisions behind the experience

    01

    Make the next step visible

    The learner experience connects the course outline, saved progress and lesson content. Returning to study should begin with a recognisable position in the course, rather than a search through unrelated pages. Exercises and feedback remain part of that same learning loop.

    02

    Accessibility within everyday actions

    Captions and transcripts support video lessons, while prompts for image descriptions and accessibility scoring help creators improve their content. Learners can adjust theme, text size and spacing. These controls belong to the product and follow the learner across courses.

    03

    A clear boundary between managing and participating

    The information architecture distinguishes the academy, learning path and course, with visible context and consistent navigation. The management panel and member experience have different responsibilities, while shared components keep the interface familiar as people move between activities.

    04

    Treat feedback as part of the interface

    A submission is more than an upload. Its status, the requested changes and the learner's next action need to be readable. The same principle applies to loading states and navigation: show what is happening and preserve orientation while the system responds.

    02 / People & research

    Designing around real needs

    Illustrative proto-personas, derived from the product’s roles and workflows. They describe design hypotheses, not interview participants.

    The academy lead

    Illustrative proto-persona · course operations

    Need
    Organise courses, people and submissions with a clear overview.
    Friction
    Switching tools and losing track of which course or audience is being managed.
    Design response
    Consistent navigation, explicit course context and readable submission queues.

    The returning learner

    Illustrative proto-persona · independent study

    Need
    Resume a lesson, understand it in a suitable format and know what comes next.
    Friction
    Fixed reading settings, video without an alternative and unclear feedback.
    Design response
    Saved progress, captions and transcripts, adaptable reading and explicit next actions.

    Research questions & validation

    This reconstructed research framework connects two critical moments: preparing a course for publication and returning to a lesson. The documented navigation decisions highlight the importance of knowing which academy, learning path or course is active. The accessibility tools introduce a second question: can creators make content usable without a separate workflow, and can learners keep their preferred reading conditions? The interview guide and proposed checks explore orientation, content alternatives and the clarity of exercise feedback.

    An editorial reconstruction of the design reasoning. The interview questions and usability scenarios below are a validation guide; they are not presented as completed fieldwork or measured results.

    Interview guide

    • Hypothesis: visible progress makes returning easier. Ask: how do you currently find the point where you stopped?
    • Hypothesis: useful alternatives make content more flexible. Ask: when do you prefer a transcript, captions or adjusted text?
    • Ask creators: which checks do you perform before publishing, and which are easiest to forget?
    • Ask learners: what information makes a correction clear enough to act on without contacting support?

    Usability test scenarios

    • Resume a course and locate the next unfinished lesson without assistance.
    • Change reading settings, open captions and verify that preferences survive navigation.
    • Submit an exercise, identify its status and explain the next action from a sample correction.
    • Review keyboard access, focus, mobile layouts and loading or error states across both roles.

    03 / Customer journey

    Customer journey

    A representative journey reconstructed from the product flow, connecting each need to an interface decision.

    1. 01Discover

      User action
      Understand the learning offer
      Friction
      A long feature list hides the learning value
      Design response
      Explain the learning experience and show the product
    2. 02Start

      User action
      Find the course and the first lesson
      Friction
      Unclear course hierarchy
      Design response
      Visible course outline and a recognisable entry point
    3. 03Learn

      User action
      Read, watch and adapt the lesson
      Friction
      Content does not fit the learner's access needs
      Design response
      Captions, transcripts and persistent reading preferences
    4. 04Practise

      User action
      Submit work and read feedback
      Friction
      Uncertainty about status and requested changes
      Design response
      Explicit submission status and an actionable next step
    5. 05Return

      User action
      Continue the course on another day or device
      Friction
      Losing progress and personal settings
      Design response
      Saved progress and preferences across the learning experience

    04 / Wireframing

    From structure to interface

    Low-fidelity wireframes reconstructed for this case study. They explain information hierarchy and flow, rather than reproduce original project files.

    01 / Course overview
    Course identity and saved progress
    Visible lesson structure
    Continue learning
    02 / Lesson workspace
    Course context and navigation
    Content, captions and transcript
    Reading preferences and next lesson
    03 / Exercise and feedback
    Brief and submission status
    Work submitted and teacher feedback
    Requested changes and next action
    AI-created editorial illustration of a prototyping workspace; not a photograph of an actual research session.
    AI-created editorial illustration of a prototyping workspace; not a photograph of an actual research session.

    05 / UI & visual design

    Website captures & design drafts

    Captions distinguish public website captures from AI-generated platform design drafts. Open an image to explore its details.

    The public website explains the product through learning needs and a clear route into the platform.
    Product capabilities made tangible: content, video, exercises and the learner experience. Website capture; interface illustrations are explanatory.
    Accessibility explained as specific product behaviours, with its scope and limitations visible.
    Visit website

    What the design makes possible

    EduSpera brings publishing, learning and feedback into a coherent platform. Its distinctive value is a practical approach to accessibility: tools for creators, choices for learners and clear context for the people managing the academy. The case study documents product decisions and an editorial research framework; it makes no claim of measured learning improvement.

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